[systemsettings.cpp:155]: System memory: 2048MB [systemsettings.cpp:157]: CPU speed: 2669MHz [systemsettings.cpp:164]: Number of processors: 2 [systemsettings.cpp:175]: CPU type: x86 [systemsettings.cpp:207]: OS: Windows XP Service Pack 3 Build: 2600 [graphicssettings.cpp:130]: Graphic Adapters: [graphicssettings.cpp:135]: 0: NVIDIA GeForce 8800 GTX [graphicssettings.cpp:152]: Checking for multi-sampling support: [graphicssettings.cpp:163]: 2 samples supported. [graphicssettings.cpp:163]: 4 samples supported. [graphicssettings.cpp:163]: 8 samples supported. [graphicssettings.cpp:178]: Using Adapter [0]: [graphicssettings.cpp:184]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [graphicssettings.cpp:226]: Graphics device: NVIDIA GeForce 8800 GTX [graphicssettings.cpp:227]: Graphics driver: nv4_disp.dll [graphicssettings.cpp:232]: Driver version: 9745 [graphicssettings.cpp:249]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-42D1-11CF-7F55-972303C2CB35} VendorId: 4318 DeviceId: 401 SubSysId: 60559582 Revision: 162 DriverVersion.HighPart: 393230 DriverVersion.LowPart: 730641 [graphicssettings.cpp:299]: Instancing supported. [graphicssettings.cpp:317]: Video memory amount: 1342MB [graphicssettings.cpp:320]: Support for T&L found. [graphicssettings.cpp:323]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:324]: MaxVertexBlendMatrices: 4 [graphicssettings.cpp:325]: MaxVertexBlendMatrixIndex: 0 [graphicssettings.cpp:327]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:328]: MaxTextureBlendStages: 8 [graphicssettings.cpp:329]: Support for Anisotropic filtering found. [graphicssettings.cpp:332]: Max Anisotropic filtering: 16 [graphicssettings.cpp:333]: Anisotropic filtering set to: 0 [graphicssettings.cpp:337]: Vertex Shader version: 3.0 [graphicssettings.cpp:342]: Pixel Shader version: 3.0 [main.cpp:218]: Eu3 Version Nov 26 2010 : 14:17:10 [main.cpp:274]: Collecting files (GAME_REPLACE) [main.cpp:296]: Blobing files [main.cpp:302]: localisation\2nd_inn.csv [main.cpp:302]: localisation\dw_gold.csv [main.cpp:302]: localisation\extra.csv [main.cpp:302]: localisation\httt.csv [main.cpp:302]: localisation\in_nomine_text.csv [main.cpp:302]: localisation\loadingtips.csv [main.cpp:302]: localisation\napoleontext.csv [main.cpp:302]: localisation\newtext.csv [main.cpp:302]: localisation\rotw.csv [main.cpp:302]: localisation\temp.csv [main.cpp:302]: localisation\text.csv [main.cpp:302]: localisation\text112.csv [main.cpp:302]: localisation\text21.csv [main.cpp:302]: localisation\v3.csv [main.cpp:302]: localisation\v41.csv [main.cpp:316]: Init Text Database [internationalizedtext.cpp:1236]: Create table [internationalizedtext.cpp:1238]: Create text database [main.cpp:318]: Text Database Done [main.cpp:346]: Creating application... [main.cpp:402]: Init Application... [eu3application.cpp:304]: Initialise Defines [eu3application.cpp:311]: App Init [eu3application.cpp:333]: Cursors Defines [eu3application.cpp:359]: Sound... [dxmusic.cpp:39]: Init Music [dxmusic.cpp:45]: Graph done 0 [dxmusic.cpp:51]: Control done 0 [dxmusic.cpp:57]: Seeking done 0 [dxmusic.cpp:62]: Event done 0 [dxmusic.cpp:67]: Music done 0 [DirectSound.cpp:36]: Init DirectSound [DirectSound.cpp:54]: Sound initialised with result 0 [DirectSound.cpp:64]: Coop Level Set. Result: 0 [DirectSound.cpp:86]: Sound Init Done [eu3application.cpp:386]: Initialise Graphics... [graphics.cpp:147]: Direct3D Created [graphicssettings.cpp:651]: Usable res: 1024 768 60 [graphicssettings.cpp:651]: Usable res: 1024 768 70 [graphicssettings.cpp:651]: Usable res: 1024 768 75 [graphicssettings.cpp:651]: Usable res: 1152 864 75 [graphicssettings.cpp:651]: Usable res: 1280 800 60 [graphicssettings.cpp:651]: Usable res: 1280 960 60 [graphicssettings.cpp:651]: Usable res: 1280 1024 60 [graphicssettings.cpp:651]: Usable res: 1280 1024 75 [graphicssettings.cpp:651]: Usable res: 1440 900 59 [graphicssettings.cpp:651]: Usable res: 1440 900 60 [graphicssettings.cpp:651]: Usable res: 1440 900 75 [graphics.cpp:258]: Not using multisampling. [graphics.cpp:278]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=59 Resolution=1440x900 [graphics.cpp:359]: Done creating device. [eu3application.cpp:388]: Graphics Done [main.cpp:404]: Run Application... [provincemanager.cpp:1509]: Creating province data [provincemanager.cpp:1591]: Creating meshes [provincemanager.cpp:1650]: vertex declarations done [provincemanager.cpp:1740]: done quads [provincemanager.cpp:1772]: border adjacencies done [provincemanager.cpp:1818]: Create meshes done [graphics.cpp:3215]: Used video memory before alt tab: Need to select debug runtime to be able to see used memory. [graphics.cpp:3287]: Used video memory after alt tab: Need to select debug runtime to be able to see used memory.